There’s very little in the Deep Woods that you can interact with directly – most tasks need to be performed by sending out your Spritelings. You’re asked to lend a hand, adventuring with the Spritelings, who seem to be fond of you, and you start exploring, using both your new friends and your trusty backpack vacuum to overcome obstacles in your path. When you arrive, most of the Greenshields are missing and things are in disarray after the loss of The Green Witch. ![]() The Deep Woods is the home of the Greenshields, and their companions, the Spritelings, who protect the world at large from the dark forces of the Nether. You begin the game as Wake, a boy who had made plans with his best friend Kirby to run away from home together, and manages to get so lost, he ends up in what feels like another world. While I feel like the Wanderer difficulty better fit my play style, I also feel like in some ways, I missed out on some of the experience, but I’m getting ahead of myself a bit here. It took me just under 9 hours to complete the storyline on the easier of the two difficulties, and I knew before I was through my first hour of game play that I was going to want to see this one through to the end credits. ![]() Fortunately for me, it’s still playable through Humble Trove, and because of where I had it scheduled and when it was set to go off of GamePass, that’s the version I ended up playing. As of a few days ago, it’s no longer available through GamePass. ![]() I’ve been vaguely interested in The Wild At Heart since I spotted it on GamePass a few months ago, but puzzle adventure games are so hit and miss for me, I kept putting it off.
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